**Built 100% on smartphone — no PC**
Hey! I'm a solo developer (code + graphics) who builds his games entirely from a Redmi 6A, offline, with Spck Editor as his only tool. No PC, no ready-made engine — just code written line by line, by hand, on a small entry-level smartphone screen.
**Tech stack**
HTML / CSS / vanilla JavaScript — no framework, to keep full control and stay lightweight
Canvas 2D for my 2D games (physics, collisions, particles, homemade scoring systems)
Babylon.js for 3D — camera handling, gravity, meshes imported from Prisma3D, materials optimized to run on modest mobile GPUs (Adreno 308)
Phaser as a complement for some 2D prototypes
nipplejs for touch controls (virtual joystick)
**Why it matters**
Every line of code is written, tested, and debugged under constrained conditions: small screen, no mouse, no backup PC, connection often cut off. It taught me to deeply understand every concept before using it, rather than copy-pasting — and to optimize with no safety net.
If my games run smoothly on your phone, it's because they first had to run on mine.